Luke Smith delivered the third and final piece to his epically long Director's Cut, a series of blog posts that provide unprecedented insight into the Destiny 2 development process at Bungie. For many, fans were anticipating part three for the PvP updates, an aspect of the game that has been lacking for quite some time. The real meat of the PvP discussion begins in full in Part 3, where Smith acknowledges that while Destiny 2 continues get to tuned behind the scenes as well as new pinnacle rewards, there's a lot to this side of the game that is missing.
Today, Destiny 2 director Luke Smith published the third and final final blog post in his Director's Cut series. Part one looked at everything from design setbacks to future goals, while part two focused on changes to the Power system. Part three tackles specific balance issues and Bungie's solutions to them, as well as sweeping changes coming to the Crucible with the launch of Destiny 2 Shadowkeep. To counter this, Bungie's changing the way buffs and debuffs interact in Destiny 2.
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